Places

Explore an unfamiliar universe, where organic life has never come to be. Thousands of virgin planets, that you can explore, where you can make your new operation base or just exploit their resources. Visit populated faction capitals, pirate harbors and distant forposts situated on abandoned planets, orbital stations, star bridges and hollow moons.

Bots

You control up to 4 bots at a time, which you build from various parts, defining the role of this bot, its abilities, strengths and weaknesses. Each frame is best suited to certain roles like scout, sniper, tank, rogue and so on. You can shoot specific enemy parts directly to disable some of the bot's abilities.

Ships

Cosmos is the final frontier, it’s so vast that space-time itself becomes your ultimate enemy. You always have to get somewhere else – to a rich mine or to save someone in trouble. You will have a lot of bases, pieces of home scattered across the galaxy, but your true home is your ship. Your main fortress, your greatest treasure and your closest friend.

Concept art

Fight in the sci-fi
universe

The core of the game is the robot battle, which occurs in real time, but follows the pace and logic of turn-based combat, so that there is no hurry and strategy prevails over cliсks per minute.
Each player controls up to 4 bots, which they builds themselves from various parts, defining the role of this droid, its abilities, strengths and weaknesses.

Multiplayer
Battle arena

Alpha version will concentrate on the arena battles, but towards the release Cybernation Online will grow into an open-world MMO featuring spaceship building, galaxy exploration, base building and guarding. There you can mine resources, manufacture robot and ship parts, set up data mining server farms, that will help you defeat enemies in battles, hack their databases and so on. Infowars will be an essential and unique part of the game, alongside with quest system, that engages several players in the shared narrative in different roles.

In development

June 2019 development progress

It has been a while since I published our last development update. Developing an MMO game with a small indie team is an exciting adventure! Unfortunately posting development updates competes with all the other work we have to do, hence the multi-month silence. Luckily we've built a bunch of very important core systems and I'm going to share the progress with you right now!

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